
public class GameSettings {
	
	private int rows;
	private int cols;
	private int numJewelTypes;
	private int baseScore;
	private int chainLength;
	private int jewelSize;
	
	public GameSettings(final int jewelSize, final int rows, final int cols, final int numJewelTypes, final int baseScore, final int chainLength) {
		this.jewelSize = jewelSize;
		this.rows = rows;
		this.cols = cols;
		this.numJewelTypes = numJewelTypes;
		this.baseScore = baseScore;
		this.chainLength = chainLength;
	}
	
	public final int getJewelSize() {
		return this.jewelSize;
	}
	
	public final int getRows() {
		return this.rows;
	}
	
	public final int getCols() {
		return this.cols;
	}

	public final int getNumJewelTypes() {
		return this.numJewelTypes;
	}
	
	public final int getBaseScore() {
		return this.baseScore;
	}
	
	public final int getChainLength() {
		return this.chainLength;
	}
}
